Friday, September 30, 2011

This is what will get kids excited about technology careers!

The Gamification of Healthcare


A conference session at Health 2.0 titled “Gaming and Health 2.0” considered how the gaming industry is assuming a growing role in healthcare. Stefan Armstrong, the moderator of the event and HCP Marketing partner, explained that gaming is effective at “aligning incentives.”
Incentives, of course, are deeply embedded in everything we do as humans. (Just ask an economist). So it makes sense of to take advantage of them in a healthcare setting to help achieve goals such as improving patient compliance with treatment regimens. “Gaming is part of what it means to be human,” said Doug Goldstein, CEO of iConecto at the conference. “That’s part of why it’s so addictive.”
 
So, why not use gaming to help make healthcare treatments something they like to do" rather than somthing they should do?
 
A recent example of a game that seeks to do just that is PE Interactive; the platform was developed to help children diagnosed with cancer with their treatment. It was developed by Microsoft XNA and makes use of Sony’s PS3 Move motion controller. The inspiration for the software came when Grzegorz Bulaj, a professor at the University of Utah observed an 8-year-old cancer patient using an incentive spirometer. Bulaj told Develop that the device was “nothing more than a game that encourages activity to help healing."
 
Earlier this year, we covered another example of a video game developed to help children with their treatment. In that article, editor Thomas Blair asks “Can you imagine patients at a children's hospital squealing, ‘Whee!’ when prompted to undergo a round of physical therapy or diagnostic testing?”
 
From what I gathered at the conference, that’s the hope of some developers. For instance, Sean Baenen, the CEO of a company called SuperBetter recounted at the event that he personally used gaming for a healthcare application. Baenen had suffered a concussion two weeks prior to the event; he is still dealing with post-concussive syndrome. To deal with that, Baenen built a platform to help him recuperate. In the game, he assumes an avatar named “Sean the Concussion Slayer.” Doing so helps the users “to give themselves the permission to get better,” he said. And, over time, patients (or doctors) can use such platforms to gather data to track how effective patients are complying with treatment instructions. When someone in the audience asked “how to keep people honest”? Baenen explained: “The game is built instrinsically; if you cheat, you cheat yourself.”
 
Good advice.
 

Sunday, September 25, 2011

IQ - fixed or able to grow?

A few modern philosphers...assert that an individual's intelligence is a fixed quantity which cannot be increased. We must protest and react against this brutal pessimism...With practice, training, and above all, method, we manage to increase our attention, our memory, our judgement and literally to become more intelligent than we were before.

Alfred Binet - Frenchman/inventor of IQ test


Isn't it ironic that we have taken Binet's invention and use it to define people?  He intended it to allow assessing where a child was at and to improve their IQ.

Sunday, September 18, 2011

Maker Faire NYC 2011!

What a great weekend at the New York Hall of Science.  Lots of exciting new things for technology in education.  Our next door neighbor was RobotGrrl, what an encouraging Young Maker!  She has a learning pet that you have to check out, you should have seen the kids interacting with it!

www.robotgrrl.com

Peace out!

Monday, September 5, 2011

What is STEM in Elementary Education?

So what is this blog about?  STEM stands for:
Science
Technology
Engineering
Math

Schools and educators/administrators are trying to figure out what industry and businesses need in the future work force.  But they have funding crunches, lack of exposure to day to day business needs, and worst of all, they are just trying to get good scores on standardized tests.

STEM initiatives seem somewhat effective in middle school and high school.  But it seems little is occuring at elementary levels.  Also, STEM initiatives seem to be heavy on life sciences/biology/math...but light on engineering and technologies important to industry.

Agree? Disagree?  What solutions exist?

I was psyched to see the "First.I.Am" broadcast on ABC a few weeks back.  If we don't get kids over the geek/nerd factors they may veer away from technology based careers beginning by middle school.